![]() The graphics cards that can run it well - probably only the RTX 2080 Ti, but you can try your luck. On 15 December 2020, Quake 2 RTX was updated to support Vulkan Ray Tracing, becoming the world’s first game to support it With support for Vulkan Ray Tracing, not only can NVIDIA RTX cards run Quake 2 RTX, so can the new AMD Radeon 6000 series graphics cards So we thought what the heck, let’s give the Radeon RX 6800 a spin, and see. The lowest-end RTX cards that Nvidia recommends for real-time ray-tracing current start at a $339 MSRP. The graphics cards that can run it are GTX 1060 (6GB) and up. Here are the Quake II RTX System Requirements (Minimum) CPU: Intel i3-3220 or AMD Equivalent CPU SPEED: Info RAM: 8 GB VIDEO CARD: NVIDIA GeForce RTX 2060. ![]() Such lighting detail doesn't come cheap for the moment, though. This will allow the installer to copy over all the levels and assets into Quake II RTX, so when you boot up Quake II RTX, you'll be able to play the entire campaign plus multiplayer matches in full RTX mode. Whatever you say, the differences are visible at first glance. Quake II RTX System Requirements OS: Windows 7 64-bit Processor: Intel i3-3220 or AMD Equivalent RAM:8 GB RAM Graphics: NVIDIA GeForce RTX 2060, or higher. In addition to ray tracing technology support, the refreshed version of the iconic title includes better textures and a number of minor visual improvements. In comparison, here are the minimum hardware requirements of the original Quake II. Quake II RTX was created on the basis of Q2VKPT by Christoph Schied and his team from Karlsruher Institut fr Technologie. You can see the difference in the trailers embedded in this post or by using this Nvidia-provided comparison tool. OS: Windows 7 64-bit CPU: Intel i3-3220 or AMD Equivalent Memory: 8 GB RAM GPU: NVIDIA RTX 2060 or better Disc space: 2 GB API Vulkan Quake II RTX will debut on June 6. Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. ![]() ![]() 6.8).5 That was over 12 years before Nvidia showed their RTX-based Turing. Quake II RTX builds upon the Q2VKPT branch of the Quake II open source engine. Unlike the pre-baked lighting systems used in the past, ray-tracing simulates the actual path of multiple rays of light off different surfaces to create more accurate color and brightness data for each object. He actually never used the real Quake engine, and it was all rewritten from. Further Reading Raytracing explained: Nvidia, Microsoft lead the way in revolutionizing gaming graphicsNvidia's development effort is all in service of promoting its RTX line of graphics cards, which the company has been pushing for months as the consumer-level entry point for real-time ray-tracing. ![]()
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